As I believe I said before, I was on vacation for a week in sunny California. One day when I wasn't relaxing on the beach, I worked a bit on being able to pick up and drop items in Battle 3. I emailed the following update to a friend:
"Ok, so I got Battle3 to where you can pick up an item from a room and the item is removed from the room and added to your inventory. However, if you leave and come back, the room repopulates the item.
Also, if you drop the item in another room, it vanishes.
So, in summary room inventory is broken. "
I continued to work on the problem a little bit, but kept running into issues. [My problem centers around two classes needing to access data and functions from each other. I'm sure it's possible, I just don't know how.]
Anywho, on the way to work this morning, I think I came up with a new way to handle Inventory that is waaaay less complicated than what I was attempting to do. Yay for Zen moments in traffic.
-Dash27
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